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Battletech heavy metal roguetech
Battletech heavy metal roguetech














Fire Modes, Ammo Switching & Custom Ammo - There is now Custom Ammo supported, so HMGs, LMGs, MRMs, LBXs, RACs and other weapon systems now have their own ammo types.

#Battletech heavy metal roguetech mod

  • Low Visibility Mod - Adds double-blind rules from MaxTech, but have been heavily adapted to the video game mechanics.
  • Skill Based Initiative - Increases the number of turns on a single round and randomizes a bit the turns, as well as offering certain effects by skill points or combat condition of a mech and pilot.
  • battletech heavy metal roguetech

  • TAC (Through Armour Criticals) - Deal critical damage to components if the armour is compromised or if the weapon hits hard.
  • Custom Flashpoints that tell the story of the Roguetech universe or offer unique challenges (requires Flashpoint DLC to enable).
  • Custom Starts with planet AND available Mechs based on Faction Choice.
  • Mission Control allows control of additional lances on bigger maps!.
  • Custom Mech Engineer components - Mech Engineer is one of the core gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience.
  • Persistent online Map! Fight for your faction, with or against REAL PLAYERS affecting borders!!!.
  • battletech heavy metal roguetech

    The entire Inner Sphere is open to you!.

    battletech heavy metal roguetech

    I mean, how fair would it be to just have the player have all these fancy toys? THIS MOD IS NOT SUPPOSED TO BE EASY, ENEMIES ARE SMARTER, PUSH THE LIMITS OF THEIR MECHS, AND WOULD LOVE TO GUT YOUR MECH LANCE FROM THE REAR IF YOU LET THEM. This mod is set in an alternate timeline, taking place after the 4th Succession and the War of 3039, when the wide spread use of the technologies from the Helm Core appearing around the sphere and beyond.














    Battletech heavy metal roguetech